// Block world, with 6 blocks A, B, C, E, F, G and two tables
// First table : a,b,c    Second table : e,f,g

// Facts meanings
// ta = onTable(a)
// oab = on(a, b)   a is on b
// na = nothingOnTopOf(a)
//
// Operators meanings
// sAB = stack a on b
// uAB = remove a from b and put a on table.

#facts
(ta, tb, tc, na, nb, nc, te, tf, tg,  ne, nf, ng)

#goal
(ta, oba, ocb, nc, te, ofe, ogf, ng)

#operator
//(op <name> <precond-list> <pos-effect-list> <neg-effect-list>)

//Move action
(
(op sAB
	(nb, ta, na)
	(oab)
	(nb, ta))
	
(op sAC
	(nc, ta, na)
	(oac)
	(nc, ta))


	
(op sBA
	(na, tb, nb)
	(oba)
	(na, tb))
	
(op sBC
	(nc, tb, nb)
	(obc)
	(nc, tb))




(op sCA
	(na, tc, nc)
	(oca)
	(na, tc))

(op sCB
	(nb, tc, nc)
	(ocb)
	(nb, tc))


(op sEF
	(nf, te, ne)
	(oef)
	(nf, te))

(op sEG
	(ng, te, ne)
	(oeg)
	(ng, te))




(op sFE
	(ne, tf, nf)
	(ofe)
	(ne, tf))

(op sFG
	(ng, tf, nf)
	(ofg)
	(ng, tf))




(op sGE
	(ne, tg, ng)
	(oge)
	(ne, tg))

(op sGF
	(nf, tg, ng)
	(ogf)
	(nf, tg))

(op uAB
	(na, oab)
	(ta, nb)
	(oab))
	
(op uAC
	(na, oac)
	(ta, nc)
	(oac))

	


(op uBA
	(nb, oba)
	(tb, na)
	(oba))
	
(op uBC
	(nb, obc)
	(tb, nc)
	(obc))

	
	
		
(op uCA
	(nc, oca)
	(tc, na)
	(oca))

(op uCB
	(nc, ocb)
	(tc, nb)
	(ocb))



	
	
(op uEF
	(ne, oef)
	(te, nf)
	(oef))

(op uEG
	(ne, oeg)
	(te, ng)
	(oeg))

	

(op uFE
	(nf, ofe)
	(tf, ne)
	(ofe))
	
(op uFG
	(nf, ofg)
	(tf, ng)
	(ofg))

	
(op uGE
	(ng, oge)
	(tg, ne)
	(oge))

(op uGF
	(ng, ogf)
	(tg, nf)
	(ogf))


)
